a. No; Often they were made by people who were at the very core of the industry: see Module 1.





 

b. No; Not true.





 

c. No; While they didn't necessarily include the implementation, these visions of the future weren't too conservative because the predictors lacked technical foresight.





 

d. Yes; It's very difficult to anticipate a new way of working, playing, or thinking that doesn't even exist.





 

a. No; That's just a compiler.





 

b. Yes; These are useful for the high level languages that programmers use today.





 

c. No; This is illegal in many states.





 

d. No; They may be used in large projects, but that is not their purpose.





 

a. No; This is tough, but seems possible.





 

b. No; this may be easier than we think.





 

c. No; this may be easier than we think.





 

d. Yes; YES!





 

a. No; Look ahead is used in many programs.





 

b. No; Goal-directed behavior is used in many programs.





 

c. Yes; Unfortunately, a detailed moral sense has not yet been successfully coded.





 

d. No; Heuristics are used in many programs.





 

a. No; Now why would we want to do that?





 

b. Yes; YES!





 

c. No; Nope...think about it...





 

d. No; Almost, but not yet.





 

a. No; True, but that wasn't the most pressing concern.





 

b. Yes; *YES!





 

c. No; True, but that wasn't the most pressing concern.





 

d. No; True, but that wasn't the most pressing concern.





 

a. No; not really...





 

b. No; not really...





 

c. No; not really...





 

d. Yes; *YES!





 

a. No; it's in there.





 

b. No; it's in there.





 

c. Yes; *YES!





 

d. No; it's in there.





 

a. Yes; *YES!





 

b. No; Sorry (for lots of reasons), but it's true.





 

c. No;





 

d. No;





 

a. No; this is an example of a naughty program.





 

b. Yes; This is just an unintentional error.





 

c. No; this is an example of a naughty program.





 

d. No; this is an example of a naughty program.