a. No; Often they were made by people who were at the very core
of the industry: see Module 1.
b. No; Not true.
c. No; While they didn't necessarily include the implementation,
these visions of the future weren't too conservative because
the predictors lacked technical foresight.
d. Yes; It's very difficult to anticipate a new way of working,
playing, or thinking that doesn't even exist.
a. No; That's just a compiler.
b. Yes; These are useful for the high level languages that programmers
use today.
c. No; This is illegal in many states.
d. No; They may be used in large projects, but that is not their purpose.
a. No; This is tough, but seems possible.
b. No; this may be easier than we think.
c. No; this may be easier than we think.
d. Yes; YES!
a. No; Look ahead is used in many programs.
b. No; Goal-directed behavior is used in many programs.
c. Yes; Unfortunately, a detailed moral sense has not yet been
successfully coded.
d. No; Heuristics are used in many programs.
a. No; Now why would we want to do that?
b. Yes; YES!
c. No; Nope...think about it...
d. No; Almost, but not yet.
a. No; True, but that wasn't the most pressing concern.
b. Yes; *YES!
c. No; True, but that wasn't the most pressing concern.
d. No; True, but that wasn't the most pressing concern.
a. No; not really...
b. No; not really...
c. No; not really...
d. Yes; *YES!
a. No; it's in there.
b. No; it's in there.
c. Yes; *YES!
d. No; it's in there.
a. Yes; *YES!
b. No; Sorry (for lots of reasons), but it's true.
c. No;
d. No;
a. No; this is an example of a naughty program.
b. Yes; This is just an unintentional error.
c. No; this is an example of a naughty program.
d. No; this is an example of a naughty program.