# 1.13. Loops and Sequences¶

Modern computers can do millions or even billions of instructions a second. With the techniques discussed so far, it would be hard to get a program that would run by itself for more than a fraction of a second. 

Practically, we cannot write millions of instructions to keep the computer busy. To keep a computer doing useful work we need repetition, looping back over the same block of code again and again. There are two Python statement types to do that: the simpler for loops, which we take up shortly, and while loops, which we take up later, in While Statements.

Two preliminaries:

1. The value of already defined variables can be updated. This will be particularly important in loops. To prepare for that we first follow how variables can be updated in an even simpler, sequential situation.
2. Sequence types are used in for loops. We will look at a basic sequence type: list.

Then we put this all together. This is a long section. Go slowly and carefully.

  It is possible with function recursion, but we will avoid that advanced topic in this introduction.

## 1.13.1. Updating Variables¶

The programs so far have defined and used variables, but other than in early shell examples we have not changed the value of existing variables. For now consider a particularly simple example, just chosen as an illustration, in the example file updateVar.py:

 1 2 3 4 5 x = 3 # simple sequential code y = x + 2 # updating two variables y = 2*y x = y - x print(x, y) 

Can you predict the result? Run the program and check. Particularly if you did not guess right, it is important to understand what happens, one step at a time. That means keeping track of what changes to variables are made by each statement.

In the table below, statements are referred to by the numbers labeling the lines in the code above. We can track the state of each variable after each line is executed. A dash is shown where a variable is not defined. For instance after line 1 is executed, a value is given to x, but y is still undefined. Then y gets a value in line 2. The comment on the right summarizes what is happening. Since x has the value 3 when line 2 starts, x+2 is the same as 3+2. In line three we use the fact that the right side of an assignment statement uses the values of variables when the line starts executing (what is left after the previous line of the table executed), but the assignment to the variable y on the left causes a change to y, and hence the updated value of y, 10, is shown in the table. Line 4 then changes x, using the latest value of y (10, not the initial value 5!). The result from line 5 confirms the values of x and y.

Line x y Comment
1 3 -
2 3 5 5=3+2, using the value of x from the previous line
3 3 10 10=2*5 on the right, use the value of y from the previous line
4 7 10 7=10-3 on the right, use the value of x and y from the previous line
5 7 10 print: 7 10

The order of execution will always be the order of the lines in the table. In this simple sequential code, that also follows the textual order of the program. Following each line of execution of a program in the proper order of execution, carefully, keeping track of the current values of variables, will be called playing computer. A table like the one above is an organized way to keep track.

## 1.13.2. The list Type¶

Lists are ordered sequences of arbitrary data. Lists are the first kind of data discussed so far that are mutable: the length of the sequence can be changed and elements substituted. We will delay the discussion of changes to lists until a further introduction to objects. Lists can be written explicitly. Read the following examples

['red', 'green', 'blue']
[1, 3, 5, 7, 9, 11]
['silly', 57, 'mixed', -23, 'example']
[] # the empty list


The basic format is a square-bracket-enclosed, comma-separated list of arbitrary data.

## 1.13.3. The range Function, Part 1¶

There is a built-in function range, that can be used to automatically generate regular arithmetic sequences. Try the following in the Shell:

list(range(4))
list(range(10))


The general pattern for use is

range(sizeOfSequence)

This syntax will generate the integers, one at a time, as needed . If you want to see all the results at once as a list, you can convert to a list as in the examples above. The resulting sequence starts at 0 and ends before the parameter. We will see there are good reasons to start from 0 in Python. One important property of sequences generated by range(n) is that the total number of elements is n. The sequence omits the number n itself, but includes 0 instead.

With more parameters, the range function can be used to generate a much wider variety of sequences. The elaborations are discussed in Random Colors and The Most General range Function.

  In computer jargon, producing values of a sequence only as needed is called lazy evaluation.

## 1.13.4. Basic for Loops¶

Try the following in the Shell. You get a sequence of continuation lines before the Shell responds. Be sure to indent the second and third lines. (In an edit window the indentation is automatic). Be sure to enter another empty line. (Just press Enter.) at the end to get the Shell to respond. :

 1 2 3 for count in [1, 2, 3]: print(count) print('Yes' * count) 

This is a for loop. It has the heading starting with for, followed by a variable name (count in this case), the word in, some sequence, and a final colon. As with function definitions and other heading lines, the colon at the end of the line indicates that a consistently indented block of statements follows to complete the for loop.

for item in sequence:
indented statements to repeat; may use item

The block of lines is repeated once for each element of the sequence, so in this example the two lines in the indented block are repeated three times. Furthermore the variable in the heading (count here) may be used in the block, and each time through it takes on the next value in the sequence, so the first time through the loop count is 1, then 2, and finally 3. Look again at the output and see that it matches this sequence. A more detailed sequence is given, playing computer, in the table:

Line count comment
1 1 start with the first element of the list
2 1 print 1
3 1 ‘yes’ * 1 is ‘yes’; print yes
1 2 change count to the next element in the list
2 2 print 2
3 2 ‘yes’ * 2 is ‘yesyes’; print yesyes;
1 3 change count to the next element in the list
2 3 print 3
3 3 ‘yes’ * 3 is ‘yesyesyes’; print yesyesyes; done with list

When executing step by step, note that the for loop heading serves two purposes:

• Each time the heading line executes, it implicitly assigns a new value to the variable name you use in place of item.
• After each execution of the heading line, the statements in the indented block are executed, generally making use of the the new value for the variable assigned in the heading.

Note

When playing computer with a loop, the same line numbers can reappear over and over, because the for loop heading line and the indented body under it are each executed repeatedly, and each time it is executed must be listed separately, in time sequence!

When you used the Shell to enter a loop, there was a reason that the interpreter waited to respond until after you entered an empty line: The interpreter did not know how long the loop block was going to be! The empty line is a signal to the interpreter that you are done with the loop block.

Look at the following example program for123.py, and run it.

for count in [1, 2, 3]:
print(count)
print('Yes' * count)
print('Done counting.')
for color in ['red', 'blue', 'green']:
print(color)


In a file, where the interpreter does not need to respond immediately, the blank line is not necessary. Instead, as with a function definition or any other format with an indented block, you indicate being past the indented block by dedenting to line up with the for-loop heading. Hence in the code above, “Done Counting.” is printed once after the first loop completes all its repetitions. Execution ends with another simple loop.

As with the indented block in a function, it is important to get the indentation right. Alter the code above, so the fourth line is indented:

for count in [1, 2, 3]:
print(count)
print('Yes' * count)
print('Done counting.') # changed so indented
for color in ['red', 'blue', 'green']:
print(color)


Predict the change, and run the code again to test.

Loops are one of the most important features in programming. While the for loop syntax is pretty simple, using them creatively to solve problems (rather than just look at a demonstration) is among the biggest challenges for many learners at an introductory level. One way to simplify the learning curve is to classify common situations and patterns, and give them names. One of the simplest patterns is illustrated in all of the for loop examples so far, a simple for-each loop: For each element of the sequence, do the same sort of thing with it. Stated as mor Pythonic pseudocode:

for item in sequence:
do something with the current item

(It would be even more like English if for were replace by for each, but the shorter version is the one used by Python.)

In the for loop examples above, something is printed that is related to each item in the list. Printing is certainly one form of “do something”, but the possibilities for “do something” are completely general!

We can use a for-each loop to revise our first example. Recall the code from madlib.py:

addPick('animal', userPicks)


Each line is doing exactly the same thing, except varying the string used as the cue, while repeating the rest of the line. This is the for-each pattern, but we need to list the sequence that the cues come from. Read the alternative:

for cue in ['animal', 'food', 'city']:  # heading
addPick(cue, userPicks)             # body


Seeing this feature requires the ability to abstract the general pattern from the group fo examples. This is essential for using loops effectively.

If you wish to see or run the whole program with this small modification, see the example madlibloop.py. A common naming convention is used in the program: Each element in the list is a cue, while the list with all the elements is named with the plural cues. In later situations I make a list name be the plural of the variable name used for an individual item of the list.

Note the logic of the transformation between the two program versions: The alternative pieces of data are collected in the list in the for loop heading. A single variable name (here I chose cue) is used in the heading as a placeholder to refer to the current choice being handled, and the body refers to this variable cue in place of the explicit data values included each time in the original no-loop version.

It is important to understand the sequence of operations, how execution goes back and forth between the heading and the body. Here are the details:

1. heading first time: variable cue is set to the first element of the sequence, 'animal'
2. body first time: since cue is now 'animal', effectively execute addPick('animal', userPicks) (Skip the details of the function call in this outline.)
3. heading second time: variable cue is set to the next element of the sequence, 'food'
4. body second time: since cue is now 'food', effectively execute addPick('food', userPicks)
5. heading third time: variable cue is set to the next (last) element of the sequence, 'city'
6. body third time: since cue is now 'city', effectively execute addPick('city', userPicks)
7. heading done: Since there are no more elements in the sequence, the entire for loop is done and execution would continue with the statement after it (not indented).

In this example the data values are just a few given literals, and there is only one line in the repeated pattern. Hence the use of a for loop is not a big deal, but it makes a simple example! This looping construction would be much handier if you were to modify the original mad lib example, and had a story with many more cues. Also this revision will allow for further improvements in The Revised Mad Lib Program, after we introduce more about string manipulation.

### 1.13.4.1. Pattern Loop Exercise¶

Write a two-line for-each loop in a file types2.py containing a call to the type function that will have the same effect as this code in example file types1.py:

print(2, type(2))
print(3.5, type(3.5))
print([], type([]))
print(True, type(True))
print(None, type(None))


Execute both versions to check yourself. Hint1:  Hint2: 

### 1.13.4.2. Triple Exercise¶

Complete the following function. This starting code is in tripleStub.py. Save it to the new name triple.py. Note the way an example is given in the documentation string. It simulates the use of the function in the Shell. This is a common convention:

def tripleAll(nums):
''' print triple each of the numbers in the list nums.
>>> tripleAll([2, 4, 1, 5])
6
12
3
15
>>> tripleAll([-6])
-18
'''

  The elements of the list in the for loop heading are not all of the same type.
  You need to use the loop variable twice in the loop body.

## 1.13.5. Simple Repeat Loop¶

The examples above all used the value of the variable in the for loop heading. An even simpler for loop usage is when you just want to repeat the exact same thing a specific number of times. In that case only the length of the sequence, not the individual elements are important. We have already seen that the range function provides an ease way to produce a sequence with a specified number of elements. Read and run the example program repeat1.py:

''' A simple repeat loop'''

for i in range(10):
print('Hello')


In this situation, the variable i is not used inside the body of the for-loop.

The user could choose the number of times to repeat. Read and run the example program repeat2.py:

'''The number of repetitions is specified by the user.'''

n = int(input('Enter the number of times to repeat: '))
for i in range(n):
print('This is repetitious!')


## 1.13.6. Successive Modification Loops¶

Suppose I have a list of items called items, and I want to print out each item and number them successively. For instance if items is ['red', 'orange', 'yellow', 'green'], I would like to see the output:

1 red
2 orange
3 yellow
4 green


Read about the following thought process for developing this:

If I allow myself to omit the numbers, it is easy: For any item in the list, I can process it with

print(item)


and I just go through the list and do it for each one. (Copy and run if you like.)

items = ['red', 'orange', 'yellow', 'green']
for item in items:
print(item)


Clearly the more elaborate version with numbers has a pattern with some consistency, each line is at least in the form:

number item

but the number changes each time, and the numbers do not come straight from the list of items.

A variable can change, so it makes sense to have a variable number, so we have the potential to make it change correctly. We could easily get it right the first time, and then repeat the same number. Read and run the example program numberEntries1.py:

'''In this version number does not change.'''

items = ['red', 'orange', 'yellow', 'green']
number = 1
for item in items:
print(number, item)


Of course this is still not completely correct, since the idea was to count. After the first time number is printed, it needs to be changed to 2, to be right the next time through the loop, as in the following code: Read and run the example program numberEntries2.py:

'''prints poorly numbered entries from the list'''

items = ['red', 'orange', 'yellow', 'green']
number = 1
for item in items:
print(number, item)
number = 2 # will change to 2 after printing 1


This is closer, but still not completely correct, since we never get to 3! We need a way to change the value of number that will work each time through the loop. The pattern of counting is simple, so simple in fact that you probably do not think consciously about how you go from one number to the next: You can describe the pattern by saying each successive number is one more than the previous number. We need to be able to change number so it is one more than it was before. That is the additional idea we need! Change the last line of the loop body to get the example program numberEntries3.py. See the addition and run it:

 1 2 3 4 5 items = ['red', 'orange', 'yellow', 'green'] number = 1 for item in items: # print numbered entries print(number, item) number = number + 1 # crucial added line 

It is important to understand the step-by-step changes during execution. Below is another table showing the results of playing computer. The line numbers are much more important here to keep track of the flow of control, because of the jumping around at the end of the loop.

Again note that the program line numbers in the Line column of the playing computer table are not all sequential, because the for loop heading line and the indented body under it are each executed repeatedly.

For compactness, the variable items does not get its own column, since it always has the value shown in the comment in line 1:

line item number comment
1 - - set items to [‘red’, ‘orange’,’yellow’, ‘green’]
2 - 1
3 ‘red’ 1 start with item as first in sequence
4 ‘red’ 1 print: 1 red
5 ‘red’ 2 2 = 1+1
3 ‘orange’ 2 on to the next element in sequence
4 ‘orange’ 2 print 2 orange
5 ‘orange’ 3 3=2+1
3 ‘yellow’ 3 on to the next element in sequence
4 ‘yellow’ 3 print 3 yellow
5 ‘yellow’ 4 4=3+1
3 ‘green’ 4 on to the last element in sequence
4 ‘green’ 4 print 4 green
5 ‘green’ 5 5=4+1
3 ‘green’ 5 sequence done, end loop and code

The final value of number is never used, but that is OK. What we want gets printed.

Go through carefully and be sure you understand the meaning of each entry in the table, and the reason for the sequencing and the reason for the exact position of each entry in each step where it changes! In particular see how and why the line number for each successive row is not always one more than the previous row. In particular, see how the same sequence of numbered lines may be repeated in multiple places in the table. Without this understanding you will not be able to play computer yourself and really understand loops.

This short example illustrates a lot of ideas important to loops:

• Loops may contain several variables.
• One way a variable can change is by being the variable in a for loop heading, that automatically goes through the values in the for loop list.
• Another way to have variables change in a loop is to have an explicit statement that changes the variable inside the loop, causing successive modifications.

There is a general pattern to loops with successive modification of a variable like number above:

1. The variables to be modified need initial values before the loop (line 1 in the example above).
2. The loop heading causes the repetition. In a for-loop, the number of repetitions is the same as the size of the list.
3. The body of the loop generally “does something” (like print above in line 4) that you want done repeatedly.
4. There is code inside the body of the loop to set up for the next time through the loop, where the variable which needs to change gets transformed to its next value (line 5 in the example above).

This information can be put in a code outline:

Initialize variables to be modified
Loop heading controlling the repetition:
Do the desired action with the current variables
Modify variables to be ready for the action the next time

If you compare this pattern to the for-each and simple repeat loops in Basic for Loops, you see that the examples there were simpler. There was no explicit variable modification needed to prepare for the next time though the loop. We will refer to the latest, more general pattern as a successive modification loop.

Functions are handy for encapsulating an idea for use and reuse in a program, and also for testing. We can write a function to number a list, and easily test it with different data. Read and run the example program numberEntries4.py:

''' use a function to number the entries in any list'''

def numberList(items):
'''Print each item in a list items, numbered in order.'''
number = 1
for item in items:
print(number, item)
number = number + 1

def main():
numberList(['red', 'orange', 'yellow', 'green'])
print()
numberList(['apples', 'pears', 'bananas'])

main()


Make sure you can follow the whole sequence, step by step! This program has the most complicated flow of control so far, changing both for function calls and loops.

1. Execution start with the very last line, since the previous lines are definitions

2. Then main starts executing.

3. The first call to numberList effectively sets the formal parameter

items = ['red', 'orange', 'yellow', 'green']


and the function executes just like the flow followed in numberEntries3.py. This time, however, execution returns to main.

4. An empty line is printed in the second line of main.

5. The second call to numberList has a different actual parameter ['apples', 'pears', 'bananas'], so this effectively sets the formal parameter this time

items = ['apples', 'pears', 'bananas']


and the function executes in a similar pattern as in numberEntries3.py, but with different data and one less time through the loop.

6. Execution returns to main, but there is nothing more to do.

## 1.13.7. Accumulation Loops¶

Suppose you want to add up all the numbers in a list, nums. Let us plan this as a function from the beginning, so read the code below. We can start with:

def sumList(nums):
'''Return the sum of the numbers in nums.'''


If you do not see what to do right away, a useful thing to do is write down a concrete case, and think how you would solve it, in complete detail. If nums is [2, 6, 3, 8], you would likely calculate:

2 + 6 is 8
8 + 3 is 11
11 + 8 is 19
19 is the answer to be returned.

Since the list may be arbitrarily long, you need a loop. Hence you must find a pattern so that you can keep reusing the same statements in the loop. Obviously you are using each number in the sequence in order. You also generate a sum in each step, which you reuse in the next step. The pattern is different, however, in the first line, 2+6 is 8: there is no previous sum, and you use two elements from the list. The 2 is not added to a previous sum.

Although it is not the shortest way to do the calculation by hand, 2 is a sum of 0 + 2: We can make the pattern consistent and calculate:

0 + 2 is 2
2 + 6 is 8
8 + 3 is 11
11 + 8 is 19
19 is the answer.

Then the second part of each sum is a number from the list, nums. If we call the number from the list num, the main calculation line in the loop could be

nextSum = sum + num


The trick is to use the same line of code the next time through the loop. That means what was nextSum in one pass becomes the sum in the next pass. One way to handle that is:

sum = 0
for num in nums:
nextSum = sum + num
sum = nextSum


Do you see the pattern? Again it is

initialization
main work to be repeated
preparation for the next time through the loop

Sometimes the two general loop steps can be combined. This is such a case. Since nextSum is only used once, we can just substitute its value (sum) where it is used and simplify to:

sum = 0
for num in nums:
sum = sum + num


so the whole function, with the return statement is:

 1 2 3 4 5 6 def sumList(nums): '''Return the sum of the numbers in the list nums.''' sum = 0 for num in nums: sum = sum + num return sum 

The example program sumNums.py has the code above with the following line added at the end to test the function (not indented). Run sumNums.py.

print(sumList([5, 2, 4, 7]))


The pattern used here is certainly successive modification (of the sum variable). It is useful to give a more specialized name for this version of the pattern here. It follows an accumulation pattern:

initialize the accumulation to include none of the sequence (sum = 0 here)
for item in sequence :
new value of accumulation = result of combining item with last value of accumulation

This pattern will work in many other situations besides adding numbers.

### 1.13.7.1. Play Computer sumList Exercise¶

Suppose the function sumList, defined above, is called with the parameter [5, 2, 4, 7]. Play computer on this call, using the file playComputerSumStub.rtf, opened from an operating system window for the examples directory. Do not open in Idle. The file should come up in your usual word processor. Immediately save the file as playComputerSum.rtf, and fill in blank cells in the table.

Make sure there is a row in the table for each line executed in the program, with a separate line entry for each time a line is executed. In each row enter which program line is being executed, and show all changes caused to variables by the execution of that one line. Display line numbers as shown in the margin beside the example code in the Tutorial. (The separate Python files themselves do not show the line numbers.) A table is started for you below. The final row that you enter in your your table should be for an execution of line numbered 6 in the code, and your comment can be, “return 18”.

If the same variable value in one column repeats through several rows, it is more convenient just leave the later entries blank, rather than keep copying. With this convention, the current value of a variable is the last value recorded in a previous line in the table.

This is the first “Play Computer” exercise with a loop. Be sure to look back at the earlier play computer examples. The lines in the loop (and hence their line numbers) repeat multiple times as rows in the table, as you follow the loop one time through after another!

The original parameter, which does not change, does not have a column in the table, for compactness. The start of the table is shown below. As shown in the first comment, throughout the function call, nums is

[5, 2, 4, 7]

Line sum num comment
1 - - set nums to [5, 2, 4, 7]; skip line 2 doc string
3

### 1.13.7.2. Test sumList Exercise¶

Write a program testSumList.py which includes a main function to test the sumList function several times. Include a test for the extreme case, with an empty list.

### 1.13.7.3. Join All Exercise¶

* Complete the following function. This starting code is in joinAllStub.py. Save it to the new name joinAll.py. Note the way an example is given in the documentation string. It simulates the use of the function in the Shell. This is a common convention:

def joinStrings(stringList):
'''Join all the strings in stringList into one string,
and return the result, NOT printing it. For example:

>>> s = joinStrings(['very', 'hot', 'day']) # returns string
>>> print(s)
veryhotday
'''


First Hint:  Second Hint: 

## 1.13.8. More Playing Computer¶

Testing code by running it is fine, but looking at the results does not mean you really understand what is going on, particularly if there is an error! People who do not understand what is happening are likely to make random changes to their code in an attempt to fix errors. This is a very bad, increasingly self-defeating practice, since you are likely to never learn where the real problem lies, and the same problem is likely to come back to bite you.

It is important to be able to predict accurately what code will do. We have illustrated playing computer on a variety of small chunks of code.

Playing computer can help you find bugs (errors in your code). Some errors are syntax errors caught by the interpreter in translation. Some errors are only caught by the interpreter during execution, like failing to have a value for a variable you use. Other errors are not caught by the interpreter at all - you just get the wrong answer. These are called logical errors. Earlier logical errors can also trigger an execution error later. This is when playing computer is particularly useful.

A common error in trying to write the numberList function would be to have the following code (extracted from numberEntriesWRONG.py):

 1 2 3 4 5 6 def numberList(items): #WRONG code for illustration '''Print each item in a list items, numbered in order.''' for item in items: number = 1 print(number, item) number = number + 1 

You can run this code in and see that it produces the wrong answer. If you play computer on the call to numberList(['apples', 'pears', 'bananas']), you can see the problem:

Line item number comment
1 - - set items to [‘apples’, ‘pears’, ‘bananas’]
3 ‘apples’ - start with item as first in sequence
4 ‘apples’ 1
5 ‘apples’ 1 1 print: 1 apples
6 ‘apples’ 2 2 = 1+1
3 ‘pears’ 2 on to the next element in sequence
4 ‘pears’ 1
5 ‘pears’ 1 print: 1 pears OOPS!

If you go step by step you should see where the incorrect 1 came from: the initialization is repeated each time in the loop at line 4, undoing the incrementing of number in line 6, messing up your count.

Warning

Always be careful that your one-time initialization for a loop goes before the loop, not in it!

Functions can also return values. Consider the Python for this mathematical sequence: define the function m(x) = 5x, let y = 3; find m(y) + m(2y-1):

 1 2 3 4 5 def m(x): # mathematical function m return 5*x y = 3 print(m(y) + m(2*y-1)) 

This code is in example mathfunc.py. A similar example was considered in Returned Function Values, but now add the idea of playing computer and recording the sequence in a table. Like when you simplify a mathematical expression, Python must complete the innermost parts first. Tracking the changes means following the function calls carefully and using the values returned. Again a dash ‘-‘ is used in the table to indicate an undefined variable. Not only are local variables like formal parameters undefined before they are first used, they are also undefined after the termination of the function,

Line x y Comment
1-3     Remember definition of m
4 - 3
5 - 3 start on: print(m(y) + m(2*y-1)); first want m(y), which is m(3)
1 3 3 pass 3 to function m, so x =3
2 3 3 return 5*3 = 15
5 - 3 substitute result: print(15 + m(2*y-1)), want m(2*y-1), which is m(2*3-1) = m(5)
1 5 3 pass 5 to function m, so x=5
2 5 3 return 5*5 = 25
5 - 3 substitute result: print(15 + 25), so calculate and print 40

Thus far most of the code given has been motivated first, so you are likely to have an idea what to expect. You may need to read code written by someone else (or even yourself a while back!) where you are not sure what is intended. Also you might make a mistake and accidental write code that does something unintended! If you really understand how Python works, one line at a time, you should be able to play computer and follow at least short code sequences that have not been explained before. It is useful to read another person’s code and try to follow it. The next exercises also provides code that has not been explained first, or has a mistake.

### 1.13.8.1. Play Computer Odd Loop Exercise¶

* Work in a word processor (not Idle!), starting from example playComputerStub.rtf, and save the file as playComputer.rtf. The file has tables set up for this and the following two exercise.

Play computer on the following code:

 1 2 3 4 5 6 x = 0 # Exercise Play Computer Loop y = 1 for n in [5, 4, 6]: x = x + y*n y = y + 1 print(x) 

Reality check: 31 is printed when line 6 finally executes. The start of the table for this exercise is shown below.

Line x y n Comment
1 0

### 1.13.8.2. Play Computer Error Exercise¶

* In a word processor add to the file playComputer.rtf, started in the previous exercise.

The following code is supposed to compute the product of the numbers in a list. For instance product([5, 4, 6]) should calculate and return 5*4*6=120 in steps, calculating 5, 5*4=20 and 20*6=120.

 1 2 3 4 5 def product(nums): #Play Computer Error Exercise for n in nums: prod = 1 prod = prod*n return prod 

The code for this exercise appears in the example file numProductWrong.py.

A major use of playing computer is to see exactly where the data that you expect gets messed up. Play computer on a call to product([5, 4, 6]) until you see that it makes a mistake. Then you can stop and fix it: First copy numProductWrong.py to numProduct.py, and fix the new file.

The table headings and the first row of the table for this exercise are shown below.

Line n prod Comment
1 - - Set nums to [5, 4, 6]
2

Save it as numProduct.py and fix the error you found (and save again!).

### 1.13.8.3. Play Computer Functions Exercise¶

* In a word processor once again add to the file playComputer.rtf, started in the previous exercises.

Play computer on the following code:

 1 2 3 def f(x): #Play Computer Functions Exercise return x+4 print(f(3)*f(6)) 

Reality check: 70 is printed.

The table headings and the first row of the table for this exercise are shown below.

Line x Comment
1-2   Remember f definition
3

Look at the example above with a table showing a function returning a value!

## 1.13.9. The print function keyword end¶

By default the print function adds a newline to the end of the string being printed. This can be overridden by including the keyword parameter end. The keyword end can be set equal to any string. The most common replacements are the empty string or a single blank. If you also use the keyword parameter sep, these keyword parameters may be in either order, but they must come at the end of the parameter list. Read the illustrations:

print('all', 'on', 'same', 'line')
print('different line')


is equivalent to

print('all', 'on' , end=' ')
print('same', end=' ')
print('line')
print('different line')


This does not work directly in the shell (where you are always forced to a new line at the end). It does work in a program, but it is not very useful except in a loop!

Suppose I want to print a line with all the elements of a list, separated by spaces, but not on separate lines. I can use the end keyword set to a space in the loop. Can you figure out in your head what this example file endSpace1.py does? Then try it:

def listOnOneLine(items):
for item in items:
print(item, end=' ')

listOnOneLine(['apple', 'banana', 'pear'])
print('This may not be what you expected!')


If you still want to go on to a new line at the end of the loop, you must include a print function that does advance to the next line, once, after the loop. Try this variation, endSpace2.py

def listOnOneLine(items):
for item in items:
print(item, end=' ')
print()

listOnOneLine(['apple', 'banana', 'pear'])
print('This is probably better!')

  This is a form of accumulation, but not quite the same as adding numbers.
  “Start with nothing accumulated” does not mean 0, here. Think what is appropriate.